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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
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- local entity hostage1 // the first hostage being kicked
- local entity hostage2 // the second hostage next to him
- local entity hostageshooter // the guy who will try and kill the hostages once the player is in the room
- local entity corner1guy // the other guy around the corner
- local int sig1
- local int sig2
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- hostage1 = find entity with targetname "hostage1"
- hostage2 = find entity with targetname "hostage2"
- corner1guy = find entity with targetname "corner1guy"
- hostageshooter = find entity with targetname "hostageshooter"
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- use entity hostageshooter // spawns the guy in
- use entity corner1guy // spawns the other guy in
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- animate entity corner1guy performing action STD_R_N_PK_N by moving [-200, 0, 0] // gets the other guy moving to the side
- animate entity corner1guy performing action SCRIPT_RELEASE
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- animate entity hostageshooter performing action STD_R_N_MRS_2 by moving [-256, 0 , 0] // gets him to the side
- // animate entity hostageshooter performing action STD_F_FWD_S_2 targeting entity hostage2 kill signaling sig1 // he attempts to murder the hostages
- // animate entity hostageshooter performing action STD_F_FWD_S_2 targeting entity hostage1 kill signaling sig2
- // wait for all clearing sig1, sig2
- animate entity hostageshooter performing action SCRIPT_RELEASE
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